Nightshift: Ultraforce

 
  • 8 weeks halftime

  • Created using inhouse engine TGA2D

  • Written in C++

  • Project group(4 Programmers, 2 Level designers, 2 Animators, 3 Graphic artists)

Contributions

  • Created and implemented the weapons which all shooting entities in the game used.

  • Made it possible for anyone to create and change weapons for both player, enemy and bosses using a JSON document.

  • Implemented the players superweapons.

  • Implemented a particle system in the codebase.

  • Implemented the 3 bosses in a basic form.

  • Added so that Level design could change which weapons(and how many) the boss used at any time.

  • Added and timed boss animations.

  • Implemented the graphical representation of the players health(a shield that changes colors).